Sean Barton - Game Developer

Double Fine Productions Makes Me Sick to My Stomach

10 August 2010

Hi there! This is an old post that may reference technology or views I now consider outdated - or maybe even a little embarrassing. Enjoy at your own risk.

Double Fine Productions - I deserved that

I’ve been a game developer for over ten years now and one thing that I can promise you that is deep in every heart of each person who works in this industry is this: an idea for an awesome video game they hope to some day create.

Today I’m going to do something I’ve never done before and publicly talk about my own brainchild.

It’s a Halloween themed game with gameplay elements similar to those found in old-school Japanese RPGs. The game stars a geek squad of junior high school kids who run into trouble with some local bullies while they are out trick-or-treating. And then, by some cosmic accident (the witching hour, a passing comet, an ancient artifact, whatever – I haven’t figured that part out yet) they are swept into a magical quest where they adopt the powers and abilities of their costumes and … well, you get where this is going.

I have some great ideas for the costumes too! Naturally, being a huge Transformers fan myself, one of the characters is going to be a complete badass giant transforming robot. Man, this is going to be awesome! And original too!

But then … awww crap!

“The first of four new Double Fine games is a little Earthbound-inspired RPG about a crazy Halloween night.”

What? RPG? Halloween night? Gulp!

There’s more:

“The player’s abilities, and those of AI-controlled trick-or-treaters, will be determined by the costumes they’re wearing. Players will transform into gigantic versions of their costumed characters—like a massive knight or skyscraper-sized mech—when engaged in battle with Halloween beasts.”

I’m not kidding, I literally felt ill upon reading that.

And this screenshot brought tears to my eyes …

Costume Quest makes me cry

I’ve had a lot of ideas for what would make a cool game but never before have I ever seen something so close to my own vision, something that I thought of as a totally original idea*, independently dreamt up by another developer who is going to take the ball and run for it. What a surreal experience it was for me today.

And what a perfect lesson it is on the world of difference between having an idea and taking action on that idea. Yeah, I had a great idea for a game … but so what? Someone else if finding a way to turn that idea into something real.

Sigh.

Well, okay, so I feel a bit down on this today, but in all honesty I truly wish Schafer and his gang over at Double Fine the very best of luck with Costume Quest. And hey, at least it’s being developed by some world-class talent.

And now to make sure my other gaming ideas don’t suffer the same fate …

But still. Ouch.

* My good friend (and fellow developer) Andy tells me that this idea really isn’t that original, per an old Buffy the Vampire Slayer episode. I’m more of a Firefly man myself.

Seanba

Hi! My name is Sean Barton (aka Seanba).

I’m an American-Canadian software developer working in Austin, Texas where I never have to shovel snow. :fire:

My career focuses exclusively on video game software and tools. You can read more about me here.


Seanba

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