Sean Barton - Game Developer

Here goes ... something?

21 November 2009

Hi there! This is an old post that may reference technology or views I now consider outdated - or maybe even a little embarrassing. Enjoy at your own risk.

Well, here I am. This blog is something I’ve been thinking of doing for awhile but just now gathered the momentum needed to get it running. Great. Now all I have to do is feed it meaningful content and I’m all set. I have a new found respect for people who actually make something of this.

The Legend Of Zelda: Start Screen Image

My idea for this space is to talk about things that matter to me as a software developer, with a slight bias towards making video games. In particular I’m looking for ways to optimize the experience and success rate. This gig is a ton of a fun, but I think we humans have a tendency to make it much more difficult than it needs to be.

While making my opinions/rants/musing public I know I’m probably going to embarrass myself sometimes, but I went to a tough high school, so I can roll with it. I don’t believe I’m especially gifted or anything on this subject … but I do care about my craft a great deal. Hopefully I’ll write a few things on occasion that resonates well with others.

So welcome to my online tree house. I’ll get to writing some real material soon. In the meantime you can read more about me here.

Seanba

Hi! My name is Sean Barton (aka Seanba).

I’m an American-Canadian software developer working in Austin, Texas where I never have to shovel snow. :fire:

My career focuses exclusively on video game software and tools. You can read more about me here.


Seanba

SuperTiled2Unity is my new collection of Unity scripts that import Tiled Map Editor files to your Unity projects. You can download for free or name your price.

Get SuperTiled2Unity.

(Note that regular Tiled2Unity is now deprecated.) :zzz:


Seanba

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