31 October 2018
Tiled2Unity is dead. Long live SuperTiled2Unity.
Since May of 2014, Tiled2Unity has been a popular piece of software, mostly due to Tiled Map Editor being an essential 2D authoring tool and because Unity has been slow to support tile-based assets.
However, in the past year I’ve accumulated significant fatigue with further Tiled2Unity development due to these factors:
For a time I had decided to toss Tiled2Unity to the side but have you tried using Unity as tilemap editor? I think it’s a bit of a mess. Further, I’ve built up a lot of Tiled data that I didn’t want to recreate in Unity’s editing environment.
So instead I’ve recreated Tiled2Unity from the ground up taking advantage of new Unity features such as Scripted Importers and Tilemaps. The result is SuperTiled2Unity which is now ready for public consumption.
But beware: This is an early release. Even Unity considers their new classes as experimental and subject to change.
Starting over with a Tiled importer allowed me to resolve these issues:
SuperTiled2Unity strives to compliment all Tiled features including isometric or hexagonal maps, colliders, flipped tiles, animated tiles, templates, objects, groups, etc.. If a feature is missing let me know and I’ll try to support it.
I also encourage everyone to make a contribution towards further Tiled Map Editor development. Thorbjørn Lindeijer has put years of effort into Tiled. It’s a great program that he easily could have charged real money for. Please give him your support.
Thanks and enjoy!